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- BATTLE TECH FROM INFOCOM: The Crestcent Hawk's Inception
-
- This disk is not copy protected! But they do ask you to identify parts
- of the battle tech. Look at the drawing below.
-
- Communicating with the Game
- All Battletech commands are entered through simple key presses:
- When you encounter a menu, move the highlighted bar up or down in the menu
- using the up and down arrowes (the 8 and 2 keys on the numeric keypad; or
- use W for up and X for down). Choose the highlighted selection by pressing
- the space bar or the return key.
-
- Standard Numeric Keypad:
- The 2, 4, 6, 8 keys move you South, West, East, North respectively.
- The 1, 3, 7, 9 keys will move you diagonally.
-
- -------
- | |<------Torso MainFrame
- ------- -------
- Intercooler ---------- > \
- / / | |\ \
- | | | | \ \ <-- Elbow Actuator
- Gryo Housing ------------------> | \ \
- Jump Jet Intake ---> / ------- \ | <---Balance Strut
- / / / / \ \ <--Leg Mainshaft
- ---- / / \ \ \ \
- | | | | ----
- | | | |
- | | | |
- | | | | <--Foot Actuator
- / / \ \
- --- --- <-- Foot Casting
-
- BattleMechs:
-
- WSP-1A WASP
- Too lightly armed and armored for combat, this 'mech's speed and
- maneuverability make it a good machine for scouting and recon duty.
-
- Mass: 20 Tons
- Cruising speed: 66.5 kph
- Maximun speed: 95.1 kph
- Walking Factor: 6
- Running factor: 9
- Jump Jets: capacity 180 meters
- Heat sinks: 10
- Armor factor: 48
- Armament: 1 medium laser, right arm
- 1 short rangs missle, left leg
-
- LCT-1V LOCUST
- This Mech is light and fast, making it good for recon and quick stricks.
- Beware a direct hit from almost any weapon.
-
- Mass: 20 tons
- Cruising Speed: 86.4 kph
- Maximun speed: 129.6 kph
- Walking Factor: 8
- Running factor: 12
- Jumping factor: none
- Heat sinks: 10
- Armor factor: 64
- Armament: 1 medium laser, center torso
- 2 machine guns, one each in right and left arms
-
- STG-3R STINGER
- Although lightly armored, and with limited weapons, this mech has speed
- and mobility making it one tough machine to pin down.
-
- Mass: 20 tons
- Cruising speed: 63.4 kph
- Maximun speed: 91.6 kph
- Walking factor: 6
- Running factor: 9
- Jump factor: capacity 180 meters
- Heat sinks: 10
- Armor factor: 48
- Armament: 1 medium laser, right arm
- 2 machine guns, one each in right and left arms
-
- COM-2D COMMANDO
- Despite it's light armor, this Mech's dual missile system make it a good
- recon and emergency barrage vehicle.
-
- Mass: 25 tons
- Cruising speed: 64.8 kph
- Maximum speed: 97.2 kph
- Walking factor: 6
- Running factor: 9
- Jump factor: none
- Heat sinks: 10
- Armor factor: 64
- Armament: 2 short range missles 1 each in right arm and center torso
- 1 medium laser, left arm
-
- MECH WEAPONS
- Laser: Powered off your mech's power plant, these never run out of ammo.
- Small Lasers:
- Power output: .8 to 1.5 megajoules
- Effective range: 90 meters
- Medium Lasers:
- Power output: 1.5 to 3 megajoules
- Effective Range: 300 meters
- Large Lasers:
- Power output: 3 to 5 megajoules
- Effective Range: .5 kilometer
-